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eISSN: 2581-9615 || CODEN (USA): WJARAI || Impact Factor: 8.2 || ISSN Approved Journal

The development of RBL-STEAM learning tools to enhance students’ creative thinking skills in designing ethnomathematics-based batik motifs using local (a, d)-edge antimagic coloring

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  • The development of RBL-STEAM learning tools to enhance students’ creative thinking skills in designing ethnomathematics-based batik motifs using local (a, d)-edge antimagic coloring

Muhammad Khoeroni Rokhmat 1, *, Dafik 2 and Arika Indah Kristiana 3

1 Department of Postgraduate Mathematics Education, Faculty of Teacher Training and Education, University of Jember, Indonesia.

2 Department of Mathematics, Faculty of Mathematics and Natural Science, University of Jember, Indonesia.

3 Department of Postgraduate Mathematics Education, PUI-PT Combinatorics and Graphs, CGANT, Faculty of Teacher Training and Education, University of Jember, Indonesia.

Research Article

World Journal of Advanced Research and Reviews, 2025, 27(01), 1955-1965

Article DOI: 10.30574/wjarr.2025.27.1.2736

DOI url: https://doi.org/10.30574/wjarr.2025.27.1.2736

Received on 14 June 2025; revised on 20 July 2025; accepted on 22 July 2025

Education plays a crucial role in preparing a creative and adaptive generation. In response to global challenges, the RBL-STEAM approach—which integrates research with science, technology, engineering, arts, and mathematics—offers a promising strategy to foster innovative thinking. This study aims to identify RBL-STEAM learning activities, describe the development process and outcomes of the learning tools, and analyze their impact on students’ creative thinking skills. Employing a research and development (Rand) method, the resulting products included student task designs, worksheets, and learning outcome tests. The development process yielded a validity score of 96.04%, with an effectiveness rate of 90.83% and a practicality score of 94.06% based on trials involving 35 students. The results revealed significant improvements in students' creativity, supported by statistical tests, visual data, NVivo analysis, and word cloud techniques. The findings indicate that the RBL-STEAM approach effectively enhances creative thinking skills, particularly in addressing problems related to local ()-edge antimagic coloring. 

Creative Thinking; RBL-Steam; Learning Development; Local ()-Edge Antimagic Coloring

https://journalwjarr.com/sites/default/files/fulltext_pdf/WJARR-2025-2736.pdf

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Muhammad Khoeroni Rokhmat, Dafik and Arika Indah Kristiana. The development of RBL-STEAM learning tools to enhance students’ creative thinking skills in designing ethnomathematics-based batik motifs using local (a, d)-edge antimagic coloring. World Journal of Advanced Research and Reviews, 2025, 27(01), 1955-1965. Article DOI: https://doi.org/10.30574/wjarr.2025.27.1.2736.

Copyright © 2025 Author(s) retain the copyright of this article. This article is published under the terms of the Creative Commons Attribution Liscense 4.0

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