1 Net Media Lab Mind-Brain R&D, IIT, NCSR Demokritos, Greece.
2 Department of Computer Science; University of Crete. Greece
3 Department of Special Education, University of Thessaly, Greece.
World Journal of Advanced Research and Reviews, 2025, 25(02), 2535-2542
Article DOI: 10.30574/wjarr.2025.25.2.0617
Received on 16 January 2025; revised on 22 February 2025; accepted on 25 February 2025
Extended technology Reality (XR), which includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is revolutionizing the education sector, radically changing the way students and professionals acquire knowledge and skills.
Augmented Reality (XR); Vocational Education (VET); General Education; Xrinvet Project
Preview Article PDF
Irini Chaidi, Marios Pitikakis, Pantelis Pergantis, Antonis Christou and Athanasios Drigas. Augmented reality in vocational and general education: The XRinVET project. World Journal of Advanced Research and Reviews, 2025, 25(02), 2535-2542. Article DOI: https://doi.org/10.30574/wjarr.2025.25.2.0617.
Copyright © 2025 Author(s) retain the copyright of this article. This article is published under the terms of the Creative Commons Attribution Liscense 4.0